APPLICATION
An app that teaches children programming with snacks. By arranging various Glico snacks, children can guide a character through different mazes and levels.
EZAKI GLICO / Dentsu /
Google Zoo / Dentsu Tec
CG, Application, Animation
An educational application oriented towards 6~8 years old children who wishes to learn the programming mindset using Glico's biscuits, such as Pocky or Bisco. In this application, the user is giving life to a character named HugHug and is guided from the very beginning to the end of the experience in order to naturally learn programming foundations.
BIRDMAN was in charge of the image analysis using OpenCV, CG animation of the character and the application implementation. As for the image analysis, we took into account the light or terminal differences so the application could recognise several biscuits in their environment. Also, we created animations responding to every orders like running or jumping and included cute moves so children would not get easily bored.
An educational application oriented towards 6~8 years old children who wishes to learn the programming mindset using Glico's biscuits, such as Pocky or Bisco. In this application, the user is giving life to a character named HugHug and is guided from the very beginning to the end of the experience in order to naturally learn programming foundations.
BIRDMAN was in charge of the image analysis using OpenCV, CG animation of the character and the application implementation. As for the image analysis, we took into account the light or terminal differences so the application could recognise several biscuits in their environment. Also, we created animations responding to every orders like running or jumping and included cute moves so children would not get easily bored.
EZAKI GLICO / Dentsu / Google Zoo / Dentsu Tec
CG, Application, Animation